So here we are, all the more serious players and some new ones trying to figure out how Medieval Kingdom works. Some have quit and some have been deleted for being inactive.
I want to believe that things will be better this time around although some bugs have already surfaced.
It is more visually more pleasing now that all the troops have pictures of the warriors and hopefully the Knights will be more effective and show their worth on the battle field.
Some clans have disappeared and some remain the same. Clan Dark at seven members and The Bruce Clan at six members have lost the most players of the Big Three Clans. Clan Argyll only lost three and presently has nine members who are all active. 3as1 has three I think this is the same count as before the reset (Maybe that's all they'll need to succeed)
Let the games begin!
The Scots of course insist that the pipes produce music. But the point is after all not too important. For those who love them, the pipes can evoke more vividly than any other instrument, high emotion, they can inspire valor, and tell of tragic tales of battles long ago. They can call forth merriment or sentiment. It does not matter what the sound is called, those who are deaf to its merits would not understand anyway.
It shall be an interesting climb to the top. We are now out of beta and into alpha. The bugs are being fixed and we are all building and training everything. We will face a Clan changing it's name, two vs. one clan again and as always the same annoying cur. Englishmix. We will all face hardships and times of need but it wont last very long.
All in all Clan Bruce and Dark are against Argyll as before. Maybe 3as1 will prove a worthy opponet as well. We will see in the e-near future.
Lord Fuzzybelt1230 Governor of Income for CLAN ARGYLL