"Aye, fight and you may die. Run and you'll live -- at least a while. And dying in your beds many years from now, would you be willing to trade all the days from this day to that for one chance, just one chance to come back here and tell our enemies that they may take our lives, but they'll never take our freedom!!!"
....apparently, you're writing near-incoherently and providing us with far too little information, rendering us unable to truly provide help.
*What* do you desire help with?
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I have two modes: wiseass and dumbass. Mode is determined by current blood alcohol level.
Drinking is a sport. In order to be competitive, you must practice on a regular basis. Although you can practice alone, it is much more fun to practice with friends. If you're out of shape and practice too hard, you will regret it the next day.
Life is a disease. It is sexually transmitted and always terminal.
I know what you mean, I know I'm beyond help! Are you new here, Mckilgore? I don't think I've seen you around Anywho, it's nice to meet ya'. I'm sure someone that knowes more about this game than I do will come along and give you help!
Indeed Lord McKilgore, you need to keep attacking me like you have been. Your doing wonders for my defensive percentages.
You've gotta start out small basically and work your way up. Make sure you do all your construction and research first and foremost so you can open up all your training and buying options. For starters keep the majority of your workers in gold mining (about a 2:1 ratio at first, 5:1 being optimum once you get everything going) You will need military but your protected for a certain amount of time, so building should be your number one priority right now. I can tell you and I'm sure everyone here will agree with at least this. Wood comes ALOT easier than anything else in this game. Invest more into Gold mines / miners, and farmers / farms. A good example of this would be myself. I only have 75 lumberjacks and 50 lumber camps. I have more wood than you can shake a stick at, (yes, horrible pun, I know). I have ALOT more farmers, miners, buildings than this and produce alot less of each. Workers are an essential part of the game and you get alot of your "score" points from them. They will start costing you quite a bit as the game advances so enjoy the lower costs while you can my friend! Where your at now you should easily be able to buy 3 to 5 workers a day. How far you take this and where you put them is again up to you. Several players in this game have alot less workers than I do and my score reflects this, but you can bet their armies are alot bigger than mine, (for now ). Basically what you do here depends on how you want to play they game. You will at least need a fair amount of each worker to function properly though. If you don't get on much you can take it slow and build at your leisure. Training is important obviously to get your military started. Use some common sense here and look at the descriptions. Buy what you think you need here and slowly build up. The "army movements" link allows you spread your military into your three armies, again what you setup here is your choice. I'm not here to build your army for ya ;-)
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Slŕinte, Olórin of Valinor ----------------------------------------- You can't regret what you don't decide - Shimon Moore
I want to think you for taking your time out for help and i will make you a promise when i build up my armies and rein hell upon all of the kingdom I won't kill you as harsh as all others
A good example of this would be myself. I only have 75 lumberjacks and 50 lumber camps. I have more wood than you can shake a stick at, (yes, horrible pun, I know). I have ALOT more farmers, miners, buildings than this and produce alot less of each.
Is it that you produce more wood than any other resource, or that you spend less of it? I'm leaning towards it actually being the latter.
If you have that much wood, why don't you train a few hundred archers? They use it up fairly quickly.
I think you're mistaking "judging" with "confusion." As I said in another thread, my wood production is lower than my food production. In my case, this is expected as I have less lumber mills than I have farms. You say you have a similar ratio, yet you produce more wood than food. Assuming you have also researched all technologies, this makes no sense. Is there some sort of "diminishing returns" on training farmers/building farms? It's been stated there is a fixed maximum amount of gold distributed per hour- does this also apply to food? Is this intentional, or some sort of bug?
Your statements raise questions which are as of yet unanswered, which is why I made my previous post.
I was having the same problem as well except with gold. I had all my research done and I had probably an almost 10:1 ratio of gold miners to lumberjacks and farmers and while i had like 20 or 30 gold mines i had only 1 lumber mill yet I was still piling up on the wood while the rest was not so abundant. Now I'm still getting a whole lot of wood and am getting a lot of gold but now I too am becoming very short on the food. I've got approximately 300 gold miners 100 farmers and 30 lumberjacks. I"m not sure why the food is so little in abundance. I've concentrated more on building more farms and assigning farmers instead of anything else and I'll see how that goes
It's been stated there is a fixed maximum amount of gold distributed per hour- does this also apply to food? Is this intentional, or some sort of bug?
I too have invested heavily in farmers and farms yet there seems to be a limit on how much food each turn gives. Food is certainly easy to use up when constructing and training but there always seems to be an abundant surplus of wood, moderate amount of gold and serious lack of food.
Is this a way of telling us to stick to training lot's of militia when we reach a certain size?
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"May those who love us, love us. And those who hate us, may God turn their hearts. And if he doesn't turn their hearts, may he turn their ankles so we'll know them by their limping." -Celtic Proverbs
Grateful am I to have a sword in which to defend myself at all times, blessed am I for the days I need not use it.
Is this a way of telling us to stick to training lot's of militia when we reach a certain size?
Wouldn't that have the opposite effect? At least for me, militia cost no wood to train. Do different people have different unit costs?
What I see is that archers, longbowmen, spearmen, pikemen, trabuchet and battering rams all cost more wood than any other resource.
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Food is certainly easy to use up when constructing and training but there always seems to be an abundant surplus of wood, moderate amount of gold and serious lack of food.
This is also strange to me, I've purchased over 400,000 wood from the market so far. Even now, I could use more. Do different realms have different production "strengths?" That would indeed add an interesting twist to the game. It would also explain why I produce more food than wood each turn, and 007Dust says he's the opposite.
Interesting indeed. That would make sense, which his a scarey prospect because I would be agreeing with Subhuman for once
It would explain alot of things if this is the case and I think it's a great idea if it is. The game will be more unpredictable that way and not so static like many similar games. You woudn't be able to just come up with a working formula and stick to it methodically and mathmatically. The notion of this being a feature would bring about a sort of realism that could really make this game stand out above the others. But...is it or are we all just missing something obvious?
Trading is ok within your own kingdom or if your in a clan, but that's about it. Unless your king you can't trade outside your realm.
This does bring up an interesting point that may back up subhumans post somewhat though. In my kingdom wood is mighty plentiful, so much so that I've seen it on the market as high as 1.2 million. Wood is almost always for sale there. BUT, here lately food has been on the market more and more so this may be misleading information.
I'm beginning to think we're here trying to decipher the game more than actually playing it, lol!