Belun had long been imprisoned under the evil sorcery of Lipes, the Necromancer of the Wood, for disobeying Lipes's treatises upon the realms of Belun's kin. Having overcome Lipes in a game of wit, Belun fled across the Great Rivers by way of the uncharted paths. Weary and stripped of all his possessions--save his family's last remaining amulet and a flask of Truscan water (water that never diminishes and stays ice-cold)--Belun wandered the wildernesses of the Western lands, seeking signs of a doorway to another land. While living on berries and water he came across Bren of the Haldurian realm, a race long-forgotten and thought dead. Bren was not only a mighty warrior, but a priest and spellcaster whom healed Belun of his wounds and adopted Belun as his apprentice. Together, Belun and Bren explored the uncharted paths and brought a monarchy back to the regions of Haldur, as Bren was the rightful heir. Soon after Bren was cast out by none other than Lipes who then placed a curse on the lands of Haldur: that the land be destroyed and guarded by the dragon, Merth. Belun escaped the smoldered land of Haldur but sought to seek revenge upon Lipes for his misdoings, saving his strength for one final quest that would lead to the destruction of the dragon Merth and the rule of Lipes the Dark.
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Haldr, Traveller of the Great Forest
"After all is said and done, a lot more will be said than done."
Always good to have more characters. The only problem is, we've all aligned ourselves on one quest, and so work together to advance that storyline. It may be easier for you to try and create a character that works along the same story, good or bad.
Yes, this is a very bastardised version of an RPG.
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Caw
"I am a Canadian by birth, but I am a Highlander by blood and feel under an obligation to do all I can for the sake of the Highlanders and their literature.... I have never yet spoken a word of English to any of my children. They can speak as much English as they like to others, but when they talk to me they have to talk in Gaelic."
-Alexander Maclean Sinclair of Goshen (protector of Gaelic Culture)
Realm: Éire (okay fine, it's really PA, USA but that's just boring.)
okay I may as well join this rpg fun. Here is my charatcer description...
Lyra Luminara: Out of the anceint land of Éire comes Lyra. She has knee-length leaf green hair with long pointed ears. Her eyes are clear aqua-green. She is a high warrior from her emerald isle, as well as highly experienced in elemental magic. To top off her talents, she is also experienced in archery and some sight-seeing. She is 18 years of age and is also orphaned...the classic tale, aye I ken.
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If we could just stand here, without the words, would that be enough? ..Look at the sky now. What color is it? Or the way a hawk flies. Or you wake up and your ribs are bruised thinking so hard on somebody. What do you call that?
"Don't cross the street if you can't get out of the kitchen"
I think I should inform you, before too much gets going, that the castle isn't under the control of King Paul anymore, but of our big bad, Gron'egan. Yup, it's about time I made that post, I agree. This is a great opportunity for us to place a character inside that environment, though, as the rest of the group makes their way back to the castle.
Alright, lads and lassies, I'm taking over. There's been plenty of time for someone to make their move, so I'm moving for you all. Let's go.
Alright, on to other business. Aaediwen, I'm going to try and catch you in the chat, but we need to talk. I need you to be the medium here, as you're the only empath that leaves you as the only answer. Grungahn is obviously skilled with mind control, so I'm sure even if you're not used to communicating in this way, he'll be more than capable of sending you a message, even if you can't answer back.
p.s. Yeah, so that makes three characters for me. Brilliant. Like my brain isn't completely in knots already.
Other Known Alias(es): Robert Maxwell, Thomas McLoughlin, Mark Renton
Main Residence: Chicago
Other Known Residences: Sydney, Rome, Las Vegas, Düsseldorf, Edinburgh, Dublin, Buenos Aires, Honolulu, Hong Kong
D.O.B.: 04-14-74
Immediate Family: Parents, one sister
Extended Family: Four grandparents (all deceased), 14 aunts & uncles (four deceased), innumerable cousins, two nieces, one nephew, and a brother-in-law.
Education: Associate of Arts, South Suburban College (IL), 1995
Military: United States Army, 1995-present; Special Forces Unit, 2000-present; currently on inactive reserve
Languages Spoken: English, Spanish, French, Gaelic
Profile: Assassin trained in all types of killing methods. Proficient in sharpshooting, knives, booby traps and hand-to-hand combat.
Martial Arts Abilities: Karate, kung fu, capopiera (of African-South American origin), tae kwon do, Green Beret hand-to-hand.
Psychological Profile: Extremely efficient killer who wants to know as much as possible about his targets. Has been known to get involved personally, and in several instances carnally, with his targets.
007, nice. "secret agent"
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"Men at some time are masters of their fate" Jul Caesar, Act i, Sc.2
"When sorrow comes, they come not single spies, but in battalions" Hamlet, Act iv, Sc.5
"All that lives must die, passing through nature to eternity" Hamlet, Act i, Sc.2
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