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CelticRadio 
Posted: 29-Aug-2008, 06:43 PM
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Maybe some Almond Cocunut candy - my favorite!

Ok, we hope to build some more infrustructure this weekend. Looking at the following:

1. Auction Site
2. Clan Pages
3. Medieval Home Page


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Harlot 
Posted: 29-Aug-2008, 07:06 PM
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Did someone say Almond - Joy clap.gif


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ranger 
Posted: 29-Aug-2008, 07:10 PM
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How about letting clan members 'combine' officially and make one huge kingdom with one castle, a king and queen, dukes, earls, etc. They could then combine all of their forces, including armies and buildings. They could even host their own parties!!!!! biggrin.gif band.gif clap.gif goof.gif


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macebreaker 
Posted: 02-Sep-2008, 12:52 PM
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Or even a clan defense system. Where clan members can send units to defend another clan.

Alternately, If two kingdoms have army's on the same territory, they could be allowed to attack the other Invader's army instead of the defending kingdoms army.
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Gamedruid 
Posted: 04-Sep-2008, 01:33 PM
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Quick question. If and when you delete inactive members, will it be determined by those who's score hasn't changed in a while, or will you actually look at each game account to see if there has been activity in it or not?

I'd hate to think I'd get deleted just cause i haven't recruited workers, but save up my money then research instead of going for faster accumulation of wealth.
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stevenpd 
Posted: 04-Sep-2008, 03:11 PM
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As an aid to keeping things organized, could a simple sort be done for the forces that are being trained. Then those with the least amount of training time left would be at the top.


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CelticRadio 
Posted: 05-Sep-2008, 06:36 AM
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This suggestion thread is closed. Please put new suggestions in their own new topic thread. Thanks.
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McRoach 
  Posted: 13-Sep-2008, 04:12 PM
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QUOTE
=subhuman,21-Aug-2008, 11:07 PM.

On to the actual questions posed....
Initially, put your 3 starting workers on gold mining.  You're probably not going to need food or wood until you hit at least 15 total workers.  At least early on, go for a 4:1 or 5:1 ratio of gold miners to the other classes.  Meaning, get 4-5 gold miners, then one each in farmers and lumberjacks.  Once you get 8-10 miners, get a second farmer and lumberjack, etc.  Once you hit about 20 workers, start thinking about defenses to protect them.
When starting, put your 3 starting workers as gold miners.  When recruiting workers, spend at least 750 gold.  I never had any success with lesser amounts.


Many thanks subhuman for posting that, I wasted about 4-500 gold before I gave up on trying and once I used that amount I got an extra 6 workers! smile.gif


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Harlot 
Posted: 21-Sep-2008, 08:21 PM
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I have been reading the forms on my Clan homepage. Finding that if it's a long one(many pages) and the one I want is on the last page I have to scroll down to the bottom of the page then hit the the page # I want or next. Would it be to hard to put the numbers at the top of the first page too? Having them in two places would mke it easier or maybe I'm just lazy.
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