Medieval Kingdom will be a constantly evolving online game. If you have a suggestion or a great idea that you think would make Medieval Kingdom even better, then post it here!
We expect to continue to develop and support Medieval Kingdom for sometime to come.
Eventually we would like to seek out partners that might want to help create Medieval Kingdom into a 3D online virtual world. If you think you got the right stuff and would like to share in the development of this game, then please let us know!
I've only been playing a short while and am really getting into the game. I often play these types of games and have to say I struggled a bit starting out. Perhaps some sort of start up tutorial or some basic descriptors of what is what and how to get started should be incorporated into the game when you first start out. The lack of clarity could possibly discourage some players away form the game. Also, it's a great game and deserves it's due respect. I think the game should be more prominently displayed on the main page, at least have a direct link of sorts. I had been to this site in the past and didn't even know the game existed until a friend introduced me to the game. That's my two cents worth.
--------------------
Slŕinte, Olórin of Valinor ----------------------------------------- You can't regret what you don't decide - Shimon Moore
I've heard some talk of the relative differences between gold and points and how they work against each other depending on whether you're trying to win the game or do well in the auction. How about this. At the end of a game cycle when you are getting ready to have an auction, points can be converted to gold. It might be a one to one transaction or weighted in either direction depending on which side of the game you want to emphasize or give a boost to. The reverse could be true too, but I can't imagine folks giving up gold for points.
The reverse could be true too, but I can't imagine folks giving up gold for points.
People do it all the time- by training workers. Once you hit about 150+ assigned workers, it will take about 12 days (real-time) to get a return on the cost of training each worker. Even longer as you gain more workers.
QUOTE
Perhaps some sort of start up tutorial or some basic descriptors of what is what and how to get started should be incorporated into the game when you first start out. The lack of clarity could possibly discourage some players away form the game.
I agree with this. How about having each person's 3 starting workers already being assigned tasks? One each assigned as a gold miner, lumberjack and farmer. This way, even if a person totally "screws up" they would still gain income and be able to recover after a few turns.
--------------------
I have two modes: wiseass and dumbass. Mode is determined by current blood alcohol level.
Drinking is a sport. In order to be competitive, you must practice on a regular basis. Although you can practice alone, it is much more fun to practice with friends. If you're out of shape and practice too hard, you will regret it the next day.
Life is a disease. It is sexually transmitted and always terminal.
I have just one question that has been rolling around in my head,so does any of the players of the game have any control over the game? What I mean is can they change things, get the upper hand so to speak. I have watched the standing of the players and what I can't understand is how some players can be real low in standings then boom they are out the top or close to it. Can someone explain that that too me?
--------------------
Hopes are towers in the skies Dreams are wings taking flight
The Boundaries which divide Life from Death are at best Shadowy and vague. Who shall say where one ends and the other begins
I have just one question that has been rolling around in my head,so does any of the players of the game have any control over the game? What I mean is can they change things, get the upper hand so to speak. I have watched the standing of the players and what I can't understand is how some players can be real low in standings then boom they are out the top or close to it. Can someone explain that that too me?
A good bit of someone's score depends on how many workers they have and how many are trained (assigned to a particular job), In my case, I was ranked around 14 or 15 when one day I decided to buy some more workers. If you've ever noticed, the price of workers goes up the more you have and the player doesn't know exactly how much they cost (at least I don't). I wanted 4 or 5 workers. I tried a certain amount of gold but couldn't buy any. I raised the gold and tried again, same thing. I kept trying with no results and then all of a sudden I got almost 200 workers. Much more than I wanted, but that shot my score up and my ranking went to #5.
I think it would be great to be able to take other peoples villages and use the resources they would get to help yourself out to better expand yourself and the game.
You're quite the greedy one the5d2d11...I don't know if you'd enjoy being destroyed in that kind of fashion for greedy purposes....a whole clan disappeared and was vanquished because of that kind of greed....
LOA
--------------------
"Few men are brave:many become so through training and discipline." Flavius Vegetius Renatus
"I think a hero is an ordinary individual who finds strenght to persevere and endure in spite of overwhelming obstacles." Christopher Reeve
Are you meaning such as McInnes tried to do to EIO Lady-of-Avalon, but I know you are speaking of WOLF I have been here since then. Oh but MacInnes was not greed but boardum.
MacInnes declared war to EIO my lord they did not attack anyone from EIO without their knowledge...contrary to Wolf who were attacking at random and anyone on their path just for the enjoyment of destruction and greed....
Also you speak only of MacInnes...there was other clans involved if my memory serve me well...and it usually does.
A good leader would have prepared his troops and not dropped the gloves.
I know that you think that only MacInnes was involved but here is the targets list to the other clan members that were involved in this war against EIO.
no, it was only McInnes and yes we where ill prepared but we were to young to even think of taking on the largest clan in MK
Stop your crying. Clan EIO had members in the upper levels of the rankings. You were duly notified in writing of the intent and the reasons behind it. It is not our fault that you were unable to realize what you were doing had consequences. Instead of learning from your experiences you disbanded Clan EIO like a child.
Dear Lord, lest I continue in my complacent ways, help me to remember that someone died for me today. And if there be war, help me to remember to ask and to answer "am I worth dying for?" - Eleanor Roosevelt
The ultimate result of shielding men from the effects of folly is to fill the world with fools. -- Herbert Spencer, English Philosopher (1820-1903)
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)