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Celtic Radio Community > Suggestion Box > Military Unit Maintenance Costs


Posted by: subhuman 16-Sep-2008, 02:45 PM
Right now, it costs resources to train units, but nothing to maintain them.
To be realistic, there should be some sort of monthly maintenance cost involved in keeping those units. It doesn't have to be anything big, but even 1/2% of their initial training value would suffice.

Why? Well, right now there's no limit to how many units you can train- you can build an army of limitless size if you're given enough time.*
Your units need to eat. Equipment (armor/weapons) gets damaged and need to be replaced. Archers need new arrows- these costs all add up.
Others were joking in another thread about feeding their armies wood. While this was indeed a joke, the flip side is that armies do need to eat.

This would also be a real good way to limit peoples' resource accumulation. As your army grows, you have less and less surplus income.

Note: if this were to be implemented, it should only occur after a reset, otherwise many of us would have negative resource income with current army levels. New code would have to be added to handle deficits of resources- perhaps troops automatically leaving your army if you could not afford to maintain them, etc.

* of course there will be limits imposed by the programming- an int32 has a max value of 32,767 for example

Posted by: Lady-of-Avalon 16-Sep-2008, 04:57 PM
This is "government extortion" in my eyes for we do pay food and gold and wood while training and especially while attacking for during battle one keeps training as battle is under ways and one can see his rations of food go down pretty fast and takes a long while to recover afterward.

Of course, there is not limit to built an army but once engage in battle and men fall you have to replace them and it's costly.

My two pence.
LOA

Posted by: Harlot 16-Sep-2008, 05:07 PM
I agree with you LOL, what fun would we have sounds like he's running for government. NO to taxes!! or better yet lets all vote on it

Posted by: Lady-of-Avalon 16-Sep-2008, 05:35 PM
Huh!Harlot my name is LOA not LOL.... biggrin.gif but that's okay I must have a funny face....

Yes how about a vote on this issue.I'm all for it.

LOA

Posted by: Harlot 16-Sep-2008, 06:50 PM
oops.gif Sorry!

Who thinks we as ALL the kingdoms should Vote on this after all this game is for all of us to have fun on?

Posted by: subhuman 17-Sep-2008, 05:27 PM
QUOTE
Who thinks we as ALL the kingdoms should Vote on this after all this game is for all of us to have fun on?

That's pretty much the point of a suggestion- someone makes a suggestion, others get to voice their opinions on it.

QUOTE
This is "government extortion" in my eyes for we do pay food and gold and wood while training and especially while attacking

How would this be government extortion?
I'm talking about paying and feeding troops, not paying income to a higher authority.
Troops need to be paid. Even if they were slaves , they would still need to be fed and clothed. This is one aspect that the game does not currently take into account.

I'm unclear about what you mean by "especially while attacking" part because I haven't seen myself being charged for sending out attacks yet. Although this would be a good idea- it does cost more to have a military force in action versus what it costs for them to be idle.


Posted by: Lady-of-Avalon 17-Sep-2008, 05:44 PM
I'm sorry subhuman but maybe I did not express myself correctly and frankly no offense but tonight I don't think I can't either...forgive me.

LOA

Posted by: McRoach 23-Sep-2008, 08:53 AM
Subhuman makes a good point. Armies definitely required a good deal of resources to maintain and even more so to march into battle but on the flip side of that the current cost to train troops is quite high and offsets the need for maintenance a bit in my opinion. For example training a swordsmen costs a high amount of gold and large amount of food but also costs 200 wood, why wood? Surely he isn't going to kill that many trees while training in the lavish military academy thats was built to train him. The wood could be justified in a cost to march him into battle or perhaps heat his tent while in the field but for what else? And paying 800 gold to train a swordsmen seems excessive as well. Granted you need to pay someone to train him but here is where an upkeep cost might make sense. If you charged only say 50-60 to train a swordsman but than charged 1-2 gold for each month/tick of the game as an upkeep to have him on payroll than the cost would eventually be higher to have him for several weeks (real time) but would also inhibit players from having 2 or 3000 on hand for home defense which would to subhumans main point make the game a little more in depth and also make fighting the largest/richest players with success a little more attainable.

Don't get mewrong though I like the idea of having a huge army with out having to spend half of my time wondering if I can afford to have it. lookaround.gif

Posted by: subhuman 23-Sep-2008, 03:12 PM
re: swordsman training costs
Wood is an excellent question. There's a limit to how many target dummies one guy can beat up, after all.. tongue.gif
As for gold, they're described as effectively armored. What does a full coat of armor cost? How many man-hours of labor go into producing one?
You can also look at wood as being traded for other resources involved- the iron and coal needed to forge their armor and weapons, for example.
Or was wood used in the forges in the iron age? I can't imagine it burning hot enough, but I'm no expert here.

Posted by: Harlot 23-Sep-2008, 03:40 PM
This all sounds so real,so lets talk about climate. Are we going to have seasons? I know about winters and so do the ones who live in Canada, so with that said we need more food. We can burn the wood to keep warm but what are we too do about having enough food, you can't grow food in the winter.
This sounds silly but that was my thought for that moment.

Posted by: stevenpd 23-Sep-2008, 03:44 PM
QUOTE (subhuman @ 23-Sep-2008, 02:12 PM)
re: swordsman training costs
Wood is an excellent question. There's a limit to how many target dummies one guy can beat up, after all.. tongue.gif
As for gold, they're described as effectively armored. What does a full coat of armor cost? How many man-hours of labor go into producing one?
You can also look at wood as being traded for other resources involved- the iron and coal needed to forge their armor and weapons, for example.
Or was wood used in the forges in the iron age? I can't imagine it burning hot enough, but I'm no expert here.

Hardwoods were used to create charcoal. Then used in forges with hand-worked bellows heating the charcoal to the required temperature.

The time it takes to build a suite of armor could take as long as a year. The length of time depended upon the detail of the suit and whether it was custom or modified off-the-shelf . Chain mail took up to 4,000 hours to make.

Posted by: maggiemahone1 23-Sep-2008, 08:18 PM
QUOTE (Harlot @ 23-Sep-2008, 04:40 PM)
This all sounds so real,so lets talk about climate. Are we going to have seasons? I know about winters and so do the ones who live in Canada, so with that said we need more food. We can burn the wood to keep warm but what are we too do about having enough food, you can't grow food in the winter.
This sounds silly but that was my thought for that moment.

to have enough food for the winter you start preserving after your crops have been harvested. The men go out and kill wildlife and the meat is smoked and dryed. If you have cows and goats, they can be milked and cheese and butter can be made. If you have hogs you can smoke the meat and render the fat out for lard to cook with. Of course to feed the stock you have to have hay and grain, it's an endless circle!!!
Lady maggiemahone1 biggrin.gif

Posted by: Lady-of-Avalon 24-Sep-2008, 04:39 AM
Subhuman & McRoach,

Though I understand what you mean gentlemen,the fact is that this game was created for the CR members to enjoy and have fun and another way for people interested in the game to gather in a different environment.
If this game becomes more and more complicated with all kinds of things like paying for this and that when one player struggles to gain little it could be discouraging and the player will simply quit the game.

The purpose of it is to entertain and at the same time one can learn the ways of clan memberships, battles, armies and such but it doesn't have to get complicated.
Don't forget that the auction site is under way where again members will be able to go and enjoy the fun in bidding for funny trinkets, so if one cannot amass enough gold because it is spent mainly on the army sustenance and building the kingdom, well in my opinion one will simply quit playing.

My 2 cents.

LOA

Posted by: Harlot 24-Sep-2008, 05:19 AM
You couldn't said it better.I say stop all the ways to take the gold and lets just play. thumbs_up.gif cheers.gif

Posted by: McRoach 25-Sep-2008, 09:13 AM
Stevenpd, Thanks for the input on the wood cost, it's a good point and makes sense.

LOA, I appreciate your 2 cents worth, I just figured I would bring up some of the real world factors that can effect a game like this, after all you have to have some sense of reality or you might as well be playing virtual chess or something. I agree that it's best not to over complicate the game though and I'm all about having more gold!

Posted by: CelticRadio 20-Oct-2008, 06:16 PM
This is a good suggestion and one which we will definitely think about in future development.

Obviously, somesort of "cost" to maintain your army and perhaps a seasonal effect could be built in a RLS (Real Life Simulator).

First, I would not detract from the fun of the game and not create huge penalties either. I would'nt want to add something that does not add fun and interest to the game. The RLS is bigger than a breadbox so will be put off for later development.

In fact, the RLS is something that I have thought about for sometime. And now it becomes apparent that the RLS will be a completely different program that runs along side of the game.

From the RLS we can add real life events such as storms, tax collection, bad crops, famine and more. The sky is the limit! smile.gif We might need to hire a few programmers for all of this!

Posted by: Harlot 20-Oct-2008, 06:38 PM
Sometimes I think there is already RLS not enough Food!

Posted by: CelticRadio 21-Oct-2008, 05:45 AM
Those poor starved villagers.......how about a medieval financial meltdown where we invest billions of gold into a few preferred kingdoms! biggrin.gif

Please Mr. Bernanke, send me another rebate check! thumbs_up.gif

Posted by: McRoach 21-Oct-2008, 09:20 AM
As long as the "investment" goes to the top ten players and comes from the rest I am all for it! wink.gif

I look forward to the RLS but don't get too creative, I could do without earthquakes and volcanos wiping entire villages out. unsure.gif

Posted by: subhuman 21-Oct-2008, 09:59 AM
QUOTE
Sometimes I think there is already RLS not enough Food!

Food? I keep running out of wood!

Posted by: Lady-of-Avalon 01-Nov-2008, 05:25 PM
Like I said in the Food thread...it's getting ridiculous with the food incoming.

To hell RLS, my garden produces much faster then this...maybe the computer needs more compost and manure.... wink.gif

LOA dry.gif smile.gif

Posted by: CelticRadio 05-Nov-2008, 07:16 PM
QUOTE (Lady-of-Avalon @ 01-Nov-2008, 07:25 PM)
Like I said in the Food thread...it's getting ridiculous with the food incoming.

To hell RLS, my garden produces much faster then this...maybe the computer needs more compost and manure.... wink.gif

LOA dry.gif smile.gif

We will look into that, but understand the development of this game is going very slow as we have time. I agree that we need to make some adjustments.

Everything in good time! smile.gif

Posted by: Lady-of-Avalon 06-Nov-2008, 08:24 AM
QUOTE (CelticRadio @ 05-Nov-2008, 08:16 PM)
QUOTE (Lady-of-Avalon @ 01-Nov-2008, 07:25 PM)
Like I said in the Food thread...it's getting ridiculous with the food incoming.

To hell RLS, my garden produces much faster then this...maybe the computer needs more compost and manure.... wink.gif

LOA dry.gif  smile.gif

We will look into that, but understand the development of this game is going very slow as we have time. I agree that we need to make some adjustments.

Everything in good time! smile.gif

That is fine by me Paul...

LOA smile.gif thumbs_up.gif

Posted by: subhuman 06-Nov-2008, 10:37 AM
QUOTE
Like I said in the Food thread...it's getting ridiculous with the food incoming.

And as I pointed out in the Food Thread, myself and some others (there's more food in the market than what I put in, thus others also sell excess) produce more food than wood.
Increasing food production would have a negative impact on us- we already produce more than we need, and we maintain a favorable balance by selling our excess.
This is how economy works between nations- there are very few (if any) nations that are totally self-reliant, with no need for foreign trade.
I produce excess food, you produce excess wood. We each sell the other our excess, and we're all happy.
Picture it from another perspective- would it be fair for me to request that Mac increase wood production so that I did not have to buy any? What effect would this have on a person like you, who already has more wood than they know what to do with?
If nobody ran short, and you produced excess- eventually you'd have a huge stockpile of it sitting around going to waste. The only way that excess does you any good is if someone else has a shortage and buys it from you.

Posted by: Lady-of-Avalon 06-Nov-2008, 11:24 AM
I completely understand your point Subhuman and agree that we need to have exchange and all.I for one,didn't know how to use the market...now I know thanks to you and stevenpd who kindly explained on how to use it.

However, it seems that the food ratio is not the same for all and it's a reality.Because it seems that I'm not the only one that noticed the slow income of the resource.

Is it because of the numbers of farms one players possess and/or is it the numbers of workers on them that doesn't balance the income?
How one is suppose to know how many farms is enough and how many workers needs to work them to receive a profitable income?

Or then again, maybe the price that are set up for training is not adequate in comparison to each resources and that what makes the food ratio go down too fast and takes a long time to increase again.

LOA smile.gif

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