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> Trebuchets & Battering Rams.
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LadyOfAvalon 
Posted: 18-Sep-2008, 11:35 AM
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Since the "suggestion box" is closed I posted my suggestion/question here instead in the hopes that the administrators will read it.

Would someone explain to me why it cost so much food to built a trebuchet (3000 units) and takes that long (28months) to built and the battering rams cost (6300 units) and takes 36months?

For me there is no logic in the fact that one has to pay that much food to built weapons made of wood!!!!!And why it takes so long to built for that matter?

Also the "slavers" that cost 1000units of food...from what I've read, medieval slaves would eat scrapes or leftovers...the way it is now they eat as luxuriously as the knights almost....

Is it possible to have the costs of food and wood units revised so that there would be a better balance between the categories of soldiers?

Because even though I have workers that are being whipped to the bone on their backs on my farms to produce; it doesn't even come close to gold and wood productivities for the same amount of workers. It is very slow in coming.

Just a suggestion.

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Skeleman 
Posted: 18-Sep-2008, 12:13 PM
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QUOTE (Lady-of-Avalon @ 18-Sep-2008, 11:35 AM)
Since the "suggestion box" is closed I posted my suggestion/question here instead in the hopes that the administrators will read it.

Would someone explain to me why it cost so much food to built a trebuchet (3000 units) and takes that long (28months) to built and the battering rams cost (6300 units) and takes 36months?

For me there is no logic in the fact that one has to pay that much food to built weapons made of wood!!!!!And takes so long to built for that matter.

Also the "slavers" that cost 1000units of food...from what I've read, medieval slaves would eat scrapes or leftovers...the way it is now they eat as luxuriously as the knights....

Is it be possible to revise the amounts of units of food and wood so that there would be a better balance between the categories of soldiers?

Because even though I have workers that are being whipped to the bone on their backs on my farms to produce; it doesn't even come close to gold and wood productivities for the same amount of workers. It is very slow in coming.

Just a suggestion.

LOA

While trebuchets and battering rams are made out of wood they're not going to build themselves. They would require people to build them and those people would need to eat. At least that's the way I look at the food cost for those two things. But I do agree that they take a little too long to make.

As for the slavers, I think you've just misread it. It's slavers with an "R" not slaves. A slaver is a person who deals in the trafficking of slaves.


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LadyOfAvalon 
Posted: 18-Sep-2008, 12:53 PM
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Thank you skeleman,
I didn't see for one minute the "R" yes you are right about it for slaveRs are surely not slaves but still they eat too much for my taste.

As for the trebuchets and battering rams I know that they don't autobuilt themselves they are built by people but again I think it too much in the cost of food for it in comparison of the income of food from farms.

I just think that the amounts spent of food units should be revised for it to be fair compared to harvesting it.

LOA
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Harlot 
Posted: 18-Sep-2008, 03:08 PM
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Maybe it doesn't rain much in the kingdoms, so Dogshirt could you PLEASE do us a rain dance thumbs_up.gif


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LadyOfAvalon 
Posted: 18-Sep-2008, 03:11 PM
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Yes!!!How about that eh! a rain dance to get the darn veggies to grow faster.... thumbs_up.gif

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subhuman 
Posted: 18-Sep-2008, 05:39 PM
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Unlike other units, where for example 1 archer is 1 person, each catapult and trebuchet is manned by a team of people. This explains the food.
As for the long training time, long-range siege weapons are arguably the most training-intense units on the battlefield. Until the last few decades, it would take several (or many) range-finding shots to "zero in" relatively modern artillery pieces. That's with uniform ammunition, something that didn't exist in medieval warfare.

To give you an idea of how difficult this is, here's a modern-day equivalent: Punkin' Chunkin'.
Even with modern-day precision machining of parts, it's extremely difficult to get anywhere even remotely close to your target.


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Harlot 
Posted: 18-Sep-2008, 07:37 PM
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QUOTE (subhuman @ 18-Sep-2008, 06:39 PM)
To give you an idea of how difficult this is, here's a modern-day equivalent:

I have seen them on TV and one lady at the end of the program said it all" Little boys and their TOYS" lol.gif
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maggiemahone1 
Posted: 11-Oct-2008, 10:48 PM
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Does anyone have their battering rams named? In the story Lord of the Rings a battering ram named Grond, the Hammer of the Underworld was used in the breaking of the great gate of Minas Tirith!
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djam1023 
Posted: 13-Oct-2008, 09:22 AM
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I suppose I could search the help, but at what level are the battering rams and trebuchets available as options for building and use?

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Harlot 
Posted: 13-Oct-2008, 09:46 AM
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You can find them in the training part. When you go out to attack send them out with your army,they are not much use keeping any at home. Boy can they do some damage! So the more you have the better.
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olorin 
Posted: 13-Oct-2008, 11:48 PM
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QUOTE (maggiemahone1 @ 11-Oct-2008, 10:48 PM)
Does anyone have their battering rams named? In the story Lord of the Rings a battering ram named Grond, the Hammer of the Underworld was used in the breaking of the great gate of Minas Tirith!

I have way too many to name, lol. Perhaps name each "group" of them in your armies? You could do up to 4 names that way.

Funny you should mention Lord of the rings though. One of my names, (and my Heraldic name here) is Gandalf. I try to use little bits of Middle Earth here to give my character a little sense of "realism". Like my Homelands, the gardens of Irmo. This is where Gandalf "supposedly" came from. There is obviously much more behind his origins and his character, but this fits my actual personality perfectly. cool.gif

So here I am, in my homeland. I must research now and find proper names for my battering rams. Perhaps I should get an entire theme going, that would be alot of work though *sigh*.


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olorin 
Posted: 14-Oct-2008, 12:28 AM
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Well after some reasearching I haven't came up with any battering ram names yet, but am now inspired to change my kingdom and army general names to names more approiate to the theme I'm working towards. What can I say, I'm a work in progress wink.gif
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subhuman 
Posted: 14-Oct-2008, 09:54 AM
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QUOTE
but am now inspired to change my kingdom and army general names to names more approiate to the theme I'm working towards

Will renaming your generals be seen as changing leaders, thus causing you to lose any offensive or defensive bonuses?
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McRoach 
  Posted: 16-Oct-2008, 11:20 AM
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Can anyone tell me whether a trebuchet can take out enemy troops or are they just for enemy towers? In the third Lord of the Rings movie "The Return of the King" you see them used defensively to take out rows upon rows of infantry units in the battle for Minas Tirith. Do they serve any sort of similar purpose for defense or offense in this game?


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olorin 
Posted: 17-Oct-2008, 10:15 PM
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QUOTE (subhuman @ 14-Oct-2008, 09:54 AM)
Will renaming your generals be seen as changing leaders, thus causing you to lose any offensive or defensive bonuses?

That is unfortunatly correct Subhuman. It wasn't a major loss for myself since I only had one general with any points, but it's not somthing I would recommend for a long time player. That's why I did it now rather than having to live with the silly names I had come up with at first. cool.gif
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