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sisterknight 
  Posted: 25-Nov-2008, 01:09 PM
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could someone tell me why when i go to either my screen for research or construction they are blank???


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Harlot 
Posted: 25-Nov-2008, 01:13 PM
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You could be done with all your research and construction. Have you done anything in them?


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sisterknight 
Posted: 25-Nov-2008, 01:17 PM
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well i did everything that was there....you mean there is no more to learn??? laugh.gif
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Harlot 
Posted: 25-Nov-2008, 01:22 PM
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Thats all there is. One would think you would have more it's a big Kingdom your building,but yes thats it.
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sisterknight 
Posted: 25-Nov-2008, 01:29 PM
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thank you so much for the info.......guess i'll just have to build some more!! wink.gif
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Harlot 
Posted: 25-Nov-2008, 04:40 PM
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Have you started to train your army? If not and you can do it now,you should.
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sisterknight 
Posted: 26-Nov-2008, 01:02 PM
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i've been training them the whole time i was building & researching!! not that i've got a big army in any stretch of the imagination laugh.gif
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Ringwood 
Posted: 26-Nov-2008, 03:39 PM
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Hmmm...I was wondering the same thing - both my construction and research screens were blank too. I can't believe all the research is done already, but it's nice to know that's why. Guess I'll have to start building a kick-a$$ army now, eh?? Hee hee...smile.gif
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Harlot 
Posted: 26-Nov-2008, 06:20 PM
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Yes thats what you do ...bulid....attack....build....attack.

All in all it's fun
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seamusmaccorcrain 
Posted: 19-Dec-2008, 10:48 AM
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It's not like we get to research more "modern" technology like gunpowder , cannons, handgonnes, and the like.

So...once the research is done, build that darn army and don't forget the siege weapons!


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Taliesin 
Posted: 26-Mar-2009, 01:49 PM
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A suggestion for Buildings to add to the game would be "City Walls"? smile.gif Masonry could be the Research. Not too advanced, etc. Once you have Masonry, you can build castle walls.

I don't know, though. It'd take some thought to implement them properly.

For example, in medieval combat, generally an army would concentrate their attack on one section of city wall, and either breach the walls in one spot, or else use some form of ladder/tower to scale the walls in one spot. So how would you reflect that in the programming? You don't have to destroy ALL city walls before you can attack anything else. Anyway, it's a thought. smile.gif


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Harlot 
Posted: 26-Mar-2009, 02:30 PM
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Talieson, I never thought of that, City Walls is that what the Guard Towers are connected too?
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LadyOfAvalon 
Posted: 26-Mar-2009, 02:42 PM
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QUOTE (Harlot @ 26-Mar-2009, 02:30 PM)
Talieson, I never thought of that, City Walls is that what the Guard Towers are connected too?


No Lady Harlot,

City Walls is what at the time surrounded villages within a baron or earl's kingdom.

What is attached to the "guard towers" are called "curtain walls".

You might want to read this bit about the history of fortress and how it was built in different eras.

Castles

LOA smile.gif


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seamusmaccorcrain 
Posted: 28-Mar-2009, 05:08 PM
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Nice link, My Lady......even for an old SCAdian such as myself smile.gif

Being a siege engineer and combat archer in the SCA, it's always nice to see just what things were like in the medieval era that we do our best to re-inact!

YIS,


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