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Celtic Radio Community > Medieval Kingdom > Production Per Hour?


Posted by: davlcam 16-Oct-2008, 05:55 PM
Ok, i've been through the help menu, and unless I missed something, I didnt find anything to show me where I can see my production per hour, per resource.

As this is such a fundamental element of the game, I am convinced I must have missed something...

Any advice?

Also, wondering if any of the former Kings or top rankers are willing to put together a Noob guide? book.gif

Posted by: Dogshirt 16-Oct-2008, 07:42 PM
Your hourly production varys with your RESEARCH, NUMBER of FACILITIES, and NUMBER of WORKERS. There is no set amount per hour.


beer_mug.gif

Posted by: McRoach 17-Oct-2008, 08:46 AM
Unless you want to disclose the totals of all your workers, buildings, and research (WHICH I WOULDN'T ADVISE) and hope Subhuman or someone who has dissected the game enough will tell you, I would recommend tracking how much your resources increase from one hour to the next. This will give you a pretty good idea.

As Dogshirt said "There is no set amount per hour" at least not that I have seen.

Posted by: subhuman 17-Oct-2008, 09:52 AM
There's also one other factor not previously mentioned: there is a fixed maximum amount of gold distributed per hour. The fixed amount is a total for all players in the game.
Game gold is real-life currency, so you can't blame Mac for wanting to limit how much he gives us. smile.gif
This means that if other players increase their gold harvesting abilities, your gold income decreases.

As for the other factors, researching new technologies has the biggest impact on income. Each new technology researched increases your income by a factor of five to six.
Example: the 'deforestation' technology yields 6,000 wood per hour. For me*, lumber mills bring in about 70 wood/hour each and lumberjacks bring in approximately 15 wood/hour.
This means that a technology=86 buildings=400 workers

*I stress the "for me" part because we established elsewhere that I bring in more food, but less wood, than at least two other players. The current (unproven) theory is that different realms have different income "strengths."

Posted by: davlcam 17-Oct-2008, 01:41 PM
Thanks for all the comments.cheers.gif

I would assume production is determined algebraically, more than likely by linear equation fromulas, with varying factors impacting production per hour.

While I understand that there are various multipliers that impact production, the actual production per hour, per resource, in an RTS server based game, is constantly calculated. Essentially I would think this program uses formulas similar to compounded interest accumulation, with multipliers as integers with a value somewhere around 3(tripple) to .01 (10%). The base rate / hour I would immagine is determined by several variables, # of workers, production facilities (farms, mills, mines), etc. resarch / Tech probably functions as an overall multiplier per each resource.

All this goes to the point that in the background, resources are constantly being calculated. You should be able to see how much production in any given resource you are producing in reference to a time frame of some sort (hour / day, etc). You should also have a general idea of the impact of a worker on the overall production.

There is a game similar to this on the web, Travian (based on Roman era races) that clearly shows you prod/hour. Seems to be an elementary component of the game. Perhaps there are technical / financial limitations to the game, as such information requires almost constant refresh / updates to the viewing page.

Subhuman- very interesting point about gold production and overall resource limitation due to max cap per day. Given this limitation, the law of diminishing returns is significant. At some point, it will cost you more gold to develop a worker as a miner, that you will recieve in return. Makes the Gold competition very interesting, and serves as a strong behavioral incentive to attack / destroy other players gold producing resources.

Also interesting is your mention about the different production rates per Realm. So you think that each realm has a production modifier of some sort which is randomized per each production type?

I guess I will just train my workers and see what happens. Thanks again for your comments.

Great Smileys in this forum btw. gossip.gif

Posted by: McRoach 17-Oct-2008, 03:59 PM
Wow, that is one to look at I guess? dontgetit.gif

I know that after reading in a different forum where it was discussed that wood was less abundant than food and up until recently I had it going the other way but now wood is my slowest incoming resource and I noticed that the market has far more food for sale than wood yet a week or two ago there was no food to be found on the market. Could this indicate that there is a season or cycle switching back and forth on the resources? Perhaps the more food cycle represents fall harvest while more wood indicates spring growth? Being neither a farmer or lumberjack by trade I have no clue when the main harvest times would be but watching the market does seem to suggest that a cycle pattern is not just realm specific.

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