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> The Future Of Medieval Kingdom, Have a suggestion or a great idea?
CelticRadio 
Posted: 04-Sep-2008, 09:01 PM
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Medieval Kingdom will be a constantly evolving online game. If you have a suggestion or a great idea that you think would make Medieval Kingdom even better, then post it here!

We expect to continue to develop and support Medieval Kingdom for sometime to come.

Eventually we would like to seek out partners that might want to help create Medieval Kingdom into a 3D online virtual world. If you think you got the right stuff and would like to share in the development of this game, then please let us know!


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olorin 
Posted: 05-Sep-2008, 04:23 AM
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I've only been playing a short while and am really getting into the game. I often play these types of games and have to say I struggled a bit starting out. Perhaps some sort of start up tutorial or some basic descriptors of what is what and how to get started should be incorporated into the game when you first start out. The lack of clarity could possibly discourage some players away form the game.
Also, it's a great game and deserves it's due respect. I think the game should be more prominently displayed on the main page, at least have a direct link of sorts. I had been to this site in the past and didn't even know the game existed until a friend introduced me to the game. That's my two cents worth.


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TheCarolinaScotsman 
Posted: 06-Sep-2008, 05:29 PM
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I've heard some talk of the relative differences between gold and points and how they work against each other depending on whether you're trying to win the game or do well in the auction. How about this. At the end of a game cycle when you are getting ready to have an auction, points can be converted to gold. It might be a one to one transaction or weighted in either direction depending on which side of the game you want to emphasize or give a boost to. The reverse could be true too, but I can't imagine folks giving up gold for points.


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subhuman 
Posted: 06-Sep-2008, 05:58 PM
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The reverse could be true too, but I can't imagine folks giving up gold for points.

People do it all the time- by training workers. smile.gif
Once you hit about 150+ assigned workers, it will take about 12 days (real-time) to get a return on the cost of training each worker. Even longer as you gain more workers.


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Perhaps some sort of start up tutorial or some basic descriptors of what is what and how to get started should be incorporated into the game when you first start out. The lack of clarity could possibly discourage some players away form the game.

I agree with this.
How about having each person's 3 starting workers already being assigned tasks? One each assigned as a gold miner, lumberjack and farmer.
This way, even if a person totally "screws up" they would still gain income and be able to recover after a few turns.


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Harlot 
Posted: 07-Sep-2008, 12:35 AM
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I have just one question that has been rolling around in my head,so does any of the players of the game have any control over the game? What I mean is can they change things, get the upper hand so to speak. I have watched the standing of the players and what I can't understand is how some players can be real low in standings then boom they are out the top or close to it. Can someone explain that that too me?


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TheCarolinaScotsman 
Posted: 07-Sep-2008, 02:52 AM
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QUOTE (Harlot @ 07-Sep-2008, 02:35 AM)
I have just one question that has been rolling around in my head,so does any of the players of the game have any control over the game? What I mean is can they change things, get the upper hand so to speak. I have watched the standing of the players and what I can't understand is how some players can be real low in standings then boom they are out the top or close to it. Can someone explain that that too me?

A good bit of someone's score depends on how many workers they have and how many are trained (assigned to a particular job), In my case, I was ranked around 14 or 15 when one day I decided to buy some more workers. If you've ever noticed, the price of workers goes up the more you have and the player doesn't know exactly how much they cost (at least I don't). I wanted 4 or 5 workers. I tried a certain amount of gold but couldn't buy any. I raised the gold and tried again, same thing. I kept trying with no results and then all of a sudden I got almost 200 workers. Much more than I wanted, but that shot my score up and my ranking went to #5.
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Harlot 
Posted: 07-Sep-2008, 02:57 AM
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OK I think I understand I have noticed that workers are costing me more .Did you say you got 200 was that all at one time!
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TheCarolinaScotsman 
Posted: 07-Sep-2008, 08:07 AM
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QUOTE (Harlot @ 07-Sep-2008, 04:57 AM)
OK I think I understand I have noticed that workers are costing me more .Did you say you got 200 was that all at one time!

Yep. But once you get 'em what are you gonna do? You can't give them back, so must make the best you can of the situation.
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the5d2d11 
Posted: 19-Jan-2009, 10:20 AM
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I think it would be great to be able to take other peoples villages and use the resources they would get to help yourself out to better expand yourself and the game.
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LadyOfAvalon 
Posted: 19-Jan-2009, 10:26 AM
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You're quite the greedy one the5d2d11...I don't know if you'd enjoy being destroyed in that kind of fashion for greedy purposes....a whole clan disappeared and was vanquished because of that kind of greed....

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gandolf3339 
Posted: 19-Jan-2009, 11:42 AM
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Are you meaning such as McInnes tried to do to EIO Lady-of-Avalon, but
I know you are speaking of WOLF I have been here since then. Oh but MacInnes was not greed but boardum.
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LadyOfAvalon 
Posted: 19-Jan-2009, 11:58 AM
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MacInnes declared war to EIO my lord they did not attack anyone from EIO without their knowledge...contrary to Wolf who were attacking at random and anyone on their path just for the enjoyment of destruction and greed....

Also you speak only of MacInnes...there was other clans involved if my memory serve me well...and it usually does.

A good leader would have prepared his troops and not dropped the gloves.

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gandolf3339 
Posted: 19-Jan-2009, 12:04 PM
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no, it was only McInnes and yes we where ill prepared but we were to young to even think of taking on the largest clan in MK
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LadyOfAvalon 
Posted: 19-Jan-2009, 12:22 PM
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olorin of the Gardens of Irmo 79,643 1:7:2 Clan Bruce 39,822 2 McRoach 55492

Shenaniganz247 of Kincardine 75,646 1:5:1 Clan Bruce 37,823 2 McRoach 55492

MacDonnchaidh of Atholl 38,977 1:6:3 Clan Bruce 19,489 2 Rosita 19649 1:10:3

Blue_Rogue of Celtic Hill 27,647 1:4:6 Clan Bruce 13,824 2 Rosita 19649 1:10:3

RebeccaAnn of KnelandManor 920 1:7:4 Clan Bruce 460 2 Perkeo 2061 1:8:1

subhuman of TheRedeemed 55,327 1:3:4 Clan UDB 27,664 2 gandolf3339 42508 2:1:5
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My Lord gandolf3339,

I know that you think that only MacInnes was involved but here is the targets list to the other clan members that were involved in this war against EIO.

Just to refresh your memory my Lord.

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stevenpd 
Posted: 19-Jan-2009, 06:57 PM
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QUOTE (gandolf3339 @ 19-Jan-2009, 11:04 AM)
no, it was only McInnes and yes we where ill prepared but we were to young to even think of taking on the largest clan in MK

Stop your crying. Clan EIO had members in the upper levels of the rankings. You were duly notified in writing of the intent and the reasons behind it. It is not our fault that you were unable to realize what you were doing had consequences. Instead of learning from your experiences you disbanded Clan EIO like a child.


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