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Celtic Radio Community > Game Updates & News > Development Timetable


Posted by: CelticRadio 05-Nov-2008, 07:13 PM
Just wanted to drop a note that we are going to be working on this game on and off, but consistently over the course of time. We have alot going on, so we are not able to get everything done as quickly as we like. Weeks might go in between updates and enhancements.

During the time we are building the game up, there might be periods of time that goes by that we do not answer questions or there is not much going on. Don't worry, eventually we will get this game rocking and rolling. Alot of ideas are on the table and once we get to the point of semi-completion of the first phase we are going to promote it.

Ok, thats the update!

Posted by: Lady-of-Avalon 05-Nov-2008, 10:33 PM
Thanks for all you do Paul great work.

LOA thumbs_up.gif

Posted by: valpal59 06-Nov-2008, 11:20 AM
All of your hard work is greatly appreciated. Thank-you. thumbs_up.gif

Val

Posted by: CelticRadio 17-Nov-2008, 06:49 PM
Please note that Medieval Kingdom is in the development stages and considered beta.

In addition, we have very limited time right now until the middle of December. We expect to have a good run of development from Mid-December to Mid-January.

If you send any email or messages we may not respond simply because we do not have the time nor resources right now to fully support this game. Request for additional resources, mistakes, bugs will be noted, but we may not respond.

Eventually we will be prepared to offer better support, but right now we have other responsibilities on Celtic Radio to take care of first until we bring Medieval Kingdom up to a level that it can be released as a true functioning and complete part of our site.

Thanks again for your understanding..........I certainly do appreciate everyones interest and help in making this community forum game better. I can promise you that alot of development will happen through the winter - especially if we get snowed in for a few days or more! biggrin.gif

Posted by: stevenpd 18-Nov-2008, 06:49 PM
I hope not too much development. There's this little program called the music awards that needs to be thought about.

In all seriousness, I think the game has taken on special dimensions and has evolved in unexpected ways. Take your time, we'll muddle through. You'll also need to spend some time with the family. They put up with enough for awhile.

Posted by: CelticRadio 04-Dec-2008, 06:28 PM
QUOTE (stevenpd @ 18-Nov-2008, 07:49 PM)
Take your time, we'll muddle through. You'll also need to spend some time with the family. They put up with enough for awhile.

Doing just that. Teenagers require alot of time! Although enjoying my 10 year old daughter this Christmas. I hope to be working on the game a bit later this month with some holiday vacation time scheduled! smile.gif

Posted by: Natalia 29-Dec-2008, 02:05 PM
QUOTE (CelticRadio @ 27-Dec-2008, 09:33 AM)
We expect next week to start working again on Medieval Kingdom. Will keep all posted on any changes and hopefully we can start finishing the main website of Medieval Kingdom as well as get the Auction part of the game working!

For those that have posted quesitons, we will try and scan the forums and answers any questions that have not already been answered.

I think it would be fun to buy some lotto tickets! I look forward to see how it will all come together! smile.gif

Posted by: CelticRadio 11-Jan-2009, 03:59 PM
Resumption of developing Medieval Kingdom has been pushed to February. Sorry for the delay!

Posted by: McRoach 12-Jan-2009, 10:41 PM
QUOTE (CelticRadio @ 11-Jan-2009, 03:59 PM)
Resumption of developing Medieval Kingdom has been pushed to February. Sorry for the delay!

I guess that vacuum vs. surge protector incident frying the PC was worse than let on huh? Thanks for keeping us up to date Paul. thumbs_up.gif

Posted by: CelticRadio 13-Jan-2009, 07:33 PM
Its been a series of unforseen events. Yes, the vacuum incident - then our workstation blowing up, taking about 2 weeks to setup the new computer with all of the applications we need and network connections. Then my back blew up. Luckily everything is on the mend now.

We are hoping, barring any more catastophies, on resuming the development of Medical Kingdom - oh sorry, Medieval Kingdom, very shortly! biggrin.gif

Posted by: Lady-of-Avalon 13-Jan-2009, 07:54 PM
QUOTE
on resuming the development of Medical Kingdom


Hopefully we won't have to go to battle in wheelchair.gif wheelchair.gif wheelchair.gif Royal08.gif

tongue.gif LOA

Posted by: subhuman 13-Jan-2009, 08:20 PM
Well, we may need those wheelchairs... each day of RL time is two years in-game, so some of our soldiers are over 200 years old!

Posted by: Dogshirt 14-Jan-2009, 12:46 AM
QUOTE
Well, we may need those wheelchairs... each day of RL time is two years in-game, so some of our soldiers are over 200 years old!



Old age and leachery, uh.... treachery, will beat out youth and skill EVERY time!!! wink.gif


beer_mug.gif



Posted by: piobmhorpiper 15-Jan-2009, 06:15 PM
With all that is on CR's plate I'm surprised that everthing is runnind as smooth as it is. You people have many large projects underway as well as keeping the equipment from blowing up. Cudo's to all invoved I think you guys rock! I am enjoying playing Medievil Kingdom. Althought it is basically a numbers game it is more exciting than some of my PC games. The player interaction between clan members, allies and enemies is more interesting and less predictable than anything I have yet to experience. Thanks Paul & co for creating this fantasy land for us to enjoy! thumbs_up.gif

Posted by: CelticRadio 16-Jan-2009, 06:31 PM
I think once we start on some of these ideas we have things will get better.

Also, as I mentioned in another thread, this is consider beta, so we could reset the game or restore the game to previous points. We will try our best not to do that and I can not think of why we would do that only in the rarest of cases.

Resetting the game back to zero would have to take a very big system/game glitch for that to occur, so don't worry to much about that!

Posted by: CelticRadio 19-Jan-2009, 08:34 PM
QUOTE (piobmhorpiper @ 15-Jan-2009, 07:15 PM)
With all that is on CR's plate I'm surprised that everthing is runnind as smooth as it is. You people have many large projects underway as well as keeping the equipment from blowing up. Cudo's to all invoved I think you guys rock! I am enjoying playing Medievil Kingdom. Althought it is basically a numbers game it is more exciting than some of my PC games. The player interaction between clan members, allies and enemies is more interesting and less predictable than anything I have yet to experience. Thanks Paul & co for creating this fantasy land for us to enjoy! thumbsup.gif

It will get better - thats a promise! Again, hoping by February we will start working on the Kingdom again. I have to ask for everyones patients on this as I know its been a while since we did any work. I hope by February we will have the auction system ready and the website working better.

Eventually we will port this to a graphical game, but that is probably a few years off! thumbs_up.gif

Thanks again for the kind comments!

Posted by: CelticRadio 17-Feb-2009, 08:27 PM
Ok, I know we have had many false starts with further developing Medieval Kingdom. Goods news is we completed work on the new Founder Control Panel which was taking preference over development of MK.

We hope my next week you will start to see some changes, upgrades and enhancements!

Posted by: valpal59 18-Feb-2009, 09:31 AM
We appreciate all of the hard work that you do.

Thank you,
Val

Posted by: Lady-of-Avalon 20-Feb-2009, 04:16 PM
QUOTE (CelticRadio @ 17-Feb-2009, 09:27 PM)
Ok, I know we have had many false starts with further developing Medieval Kingdom. Goods news is we completed work on the new Founder Control Panel which was taking preference over development of MK.

We hope my next week you will start to see some changes, upgrades and enhancements!

Thanks Paul,

Can't wait to see the enhancements and all....it should be fun!!!

Thanks for the update. thumbs_up.gif

LOA smile.gif

Posted by: CelticRadio 07-Mar-2009, 07:54 PM
Unfortunately, the development time table has been pushed ahead much further. Due to some health issues and some other projects that we are working on this month.

I know this has been pushed back many times, but we are now looking at April/May for the resumption of medieval kingdom development.

In addition, it is HIGHLY likely that once we complete the final stages of enhancements and changes the game will be RESET. Which means that everyone will start out at 0 GOLD and Resources. This might even be a yearly event in the future just to keep things even.

Posted by: Lady-of-Avalon 07-Mar-2009, 10:05 PM
QUOTE (CelticRadio @ 07-Mar-2009, 08:54 PM)
Unfortunately, the development time table has been pushed ahead much further. Due to some health issues and some other projects that we are working on this month.

I know this has been pushed back many times, but we are now looking at April/May for the resumption of medieval kingdom development.

In addition, it is HIGHLY likely that once we complete the final stages of enhancements and changes the game will be RESET. Which means that everyone will start out at 0 GOLD and Resources. This might even be a yearly event in the future just to keep things even.

This is unfortunate.

As far as the yearly reset goes I think it not fair especially for the reason to "make things even"...no frankly I don't think it fair at all.

A game is a game and especially a game where you have to build up and take so much time in doing only to restart at zero all the time...this is not real...with all due respect to your work and all...what's the use in doing all of this then???

I can understand a reset once everything is finish but to repeat the exercize once a year...I don't approve.

I don't find this interesting anymore.

Sorry...my opinion.

Lady of Avalon

Posted by: Harlot 07-Mar-2009, 11:22 PM
Oh Please don't do that !!!! We all work so hard to get where we are and the thought of starting all over again does not set well with me either. thumbs_down.gif thumbs_down.gif thumbs_down.gif

Posted by: valpal59 08-Mar-2009, 09:51 AM
I agree with Lady of Avalon and Harlot. It has taken me a long time to get where I am at. I understand that it may have to be reset after the development and I would play again after that reset. If it is going to be reset yearly, I am not sure if I would play again. That is a lot of hard work down the tubes. As far as "keeping things even", it is not fair that those who are willing to put in the effort to play the game should lose everything because someone else can not or will not put in the same effort. IMHO

Val

Posted by: piobmhorpiper 08-Mar-2009, 11:29 AM
I would have to agree with al the others so far on this. A reset once the beta form is completed is quite acceptable, but a yearly reset I cannot see as being a wise decision to encourage game play. The length of time it takes to create resources and training gives little time to battle your way to the top and then suddenly lose all because of a reset.
If this becomes a yearly reset I wil not play be playing anymore.

Posted by: Dogshirt 08-Mar-2009, 12:22 PM
I will not continue after a reset! That is the same as taking my wages so some else can have the same as me. If they want it, work for it the same as the rest of us!!! pooh.gif thumbdown.gif pooh.gif thumbdown.gif


beer_mug.gif

Posted by: Harlot 08-Mar-2009, 01:01 PM
Isn't it funny that just the ones who are really playing the game are the only ones who post. Why is that because we play,we take the time to build what we have. Then you have the players who just sit and collect the gold in hopes of the auction. If they would take a active role in building their resources and armies, play the battle game they would find that it is fun!! Too just collect your piles of GOLD,FOOD,WOOD too me would just get sooooooo boring.

So come on PEOPLE play the game that Paul set up for us and have some fun with it!!! Other wise it's just going to be a bunch of players collecting dust.


More of MY 2 cents worth

Posted by: TheCarolinaScotsman 08-Mar-2009, 07:27 PM
Paul, since the folks who have been commenting are from my clan, I thought I'd run the following idea by them first. So far, all the comments have been positive. Perhaps we could do this instead of yearly resets.

Since it seems that my fellow clan members are the only ones discussing the reset issue, let me run this idea past y'all first and if you think it will work, I'll post it in Paul's "Development Timetable".

The reason behind Paul's reset idea is to "even the playing field for every one" so that no person or group becomes too dominant. What if the same thing can be accomplished without a reset? In real life, there were plagues, earthquakes, famines, etc. What if every three or four months the computer randomly assigned a disaster.

It might affect only one kingdom or it might affect them all or somewhere in between. No one would ever know who would be affected or by how much. An earthquake might wipe out 50% of a kingdom's infrastructure, but not kill anyone. Surrounding kingdoms might lose 30& and those farther awauy 10% and those truly distant none. Or a plague might kill off 2/3 of workers and soldiers in all kingdoms. Starting on one end and taking a week to spread across the game. A fire might wipe out all crops so that farms would have to start over in one kingdom. The possibilities go on and the number of players affected might change randomly every time. The key to the success of this would be the random nature of the events.


Posted by: Lady-of-Avalon 09-Mar-2009, 05:13 AM
That's a good idea CarolinaScotsman and as far as a person being too dominant over the game as well here is another suggestion, so to even things out and for those who wants a go at it now is the perfect time as the crown king.gif and the throne of CelticRadio is up for grab.

So do your best it's yours for the taking...have fun and for those who thirst for revenge as I'm sure there are some who'll be drooling at the idea wink.gif ...go ahead the doors of my castle are wide open.

This will even things out a bit for all concerned and there are some strong enough out there to bring me down anyhow.

Good luck to you all,

Lady of Avalon smile.gif

Posted by: Taliesin 09-Mar-2009, 11:29 AM
I am a new player to the game (last week), and I'd like to weigh in on the concept of yearly resets.

I've been playing Pen and Paper RPG's for quite a long time, and part of the draw of these games are the delayed gratification of working hard to build up a character and gain him wealth and renown in a world setting that he or she can actually affect in large ways. A complete reset (taking down to 0 in all ways) completely removes this element in an RPG, and I feel it'd do the same in the Medieval Kingdom game.

Others have expressed plague, famine, crop blights, etc. as potential "equalizers" that could be added to this game, and I quite enjoy the concept. It's a great way to add a random negative effect that may only affect a segment of the population.

I have GameMastered campaigns using a couple different game systems, and I would encourage the development team (Paul, lol) to find more in-game ways to equalize the playing field. In my RPG campaign, I have used character training, weapon and armor maintenance, etc. in order to drain players of some cash so they don't get too wealthy in too short a time.

Something akin to maintenance would be figuring out a way to have negative effects for actions. Having a large army or a large number of workers is excellent for a kingdom, but large numbers of people have a greater chance to breed illnesses, as well as they can eat a country to its bones in a short amount of time. Not having enough farms could up the chance of pestilence of plague. Sanitation of cities is something else to be considered. Who bears the cost of keeping the rat population down to avoid the plague, etc?

It comes down to how much the devs want us to micro-manage our kingdoms, but these things would affect the larger kingdoms far more than the small due to their very nature, and would help level things a little bit. That being said, if one wants a large, expansive kingdom, one must work at it. We can't eliminate that aspect of things, or I'm afraid the draw for this game would be lessened a great deal. More players might start out, but I'm afraid even fewer would stay as their work was all for nothing.

Another thing to emphasize is the clan aspect of the game, which fascinates me. If a new player finds themselves unduly smacked down, they might want to consider petitioning a clan for membership and protection. That, after all, was what caused the clan system to develop to begin with. smile.gif

Just my 2,048 cents. wink.gif

Posted by: jedibowers 09-Mar-2009, 02:14 PM
I think a restart after the update would be fine. I will miss the progress that I made. Not sure about having a restart every year.

Posted by: olorin 09-Mar-2009, 07:51 PM
A reset after the updates seems only natural. I can understand the yearly reset concept but after reading the ideas of The Carolina Scotsman and Taliesin I really like the idea of a random "disaster" or the maintenance programs Taliesin recommended. It would give the game a much more realistic feel and would naturally and fairly control members from being able to get to big of an advantage in the game.
Surely it wouldn't be too hard to implement something like this into the game, I think this need some serious thought put behind it and I totally support the idea.

Posted by: Natalia 10-Mar-2009, 12:09 PM
QUOTE (Taliesin @ 09-Mar-2009, 12:29 PM)
I am a new player to the game (last week), and I'd like to weigh in on the concept of yearly resets.

I've been playing Pen and Paper RPG's for quite a long time, and part of the draw of these games are the delayed gratification of working hard to build up a character and gain him wealth and renown in a world setting that he or she can actually affect in large ways. A complete reset (taking down to 0 in all ways) completely removes this element in an RPG, and I feel it'd do the same in the Medieval Kingdom game.

Others have expressed plague, famine, crop blights, etc. as potential "equalizers" that could be added to this game, and I quite enjoy the concept. It's a great way to add a random negative effect that may only affect a segment of the population.

I have GameMastered campaigns using a couple different game systems, and I would encourage the development team (Paul, lol) to find more in-game ways to equalize the playing field. In my RPG campaign, I have used character training, weapon and armor maintenance, etc. in order to drain players of some cash so they don't get too wealthy in too short a time.

Something akin to maintenance would be figuring out a way to have negative effects for actions. Having a large army or a large number of workers is excellent for a kingdom, but large numbers of people have a greater chance to breed illnesses, as well as they can eat a country to its bones in a short amount of time. Not having enough farms could up the chance of pestilence of plague. Sanitation of cities is something else to be considered. Who bears the cost of keeping the rat population down to avoid the plague, etc?

It comes down to how much the devs want us to micro-manage our kingdoms, but these things would affect the larger kingdoms far more than the small due to their very nature, and would help level things a little bit. That being said, if one wants a large, expansive kingdom, one must work at it. We can't eliminate that aspect of things, or I'm afraid the draw for this game would be lessened a great deal. More players might start out, but I'm afraid even fewer would stay as their work was all for nothing.

Another thing to emphasize is the clan aspect of the game, which fascinates me. If a new player finds themselves unduly smacked down, they might want to consider petitioning a clan for membership and protection. That, after all, was what caused the clan system to develop to begin with. smile.gif

Just my 2,048 cents. wink.gif

I agree with Taliesin that having large amounts of workers or soldiers should require more food and managing. Right now all the food a soldier needs is for training it but nothing to sustain it. You could take a step further by having workers or troops die after a variable amount of years, that way large armies wouldn't be worth much unless you intend to do something with them because they would only be good for a month or so real time, same with workers. That would even things out quick, players who just sit and stockpile wouldnt have anything unless they played a bit.

Posted by: Lady-of-Avalon 10-Mar-2009, 12:40 PM
QUOTE (Natalia @ 10-Mar-2009, 01:09 PM)
QUOTE (Taliesin @ 09-Mar-2009, 12:29 PM)
I am a new player to the game (last week), and I'd like to weigh in on the concept of yearly resets.

I've been playing Pen and Paper RPG's for quite a long time, and part of the draw of these games are the delayed gratification of working hard to build up a character and gain him wealth and renown in a world setting that he or she can actually affect in large ways. A complete reset (taking down to 0 in all ways) completely removes this element in an RPG, and I feel it'd do the same in the Medieval Kingdom game.

Others have expressed plague, famine, crop blights, etc. as potential "equalizers" that could be added to this game, and I quite enjoy the concept.  It's a great way to add a random negative effect that may only affect a segment of the population.

I have GameMastered campaigns using a couple different game systems, and I would encourage the development team (Paul, lol) to find more in-game ways to equalize the playing field.  In my RPG campaign, I have used character training, weapon and armor maintenance, etc. in order to drain players of some cash so they don't get too wealthy in too short a time.

Something akin to maintenance would be figuring out a way to have negative effects for actions.  Having a large army or a large number of workers is excellent for a kingdom, but large numbers of people have a greater chance to breed illnesses, as well as they can eat a country to its bones in a short amount of time.  Not having enough farms could up the chance of pestilence of plague.  Sanitation of cities is something else to be considered.  Who bears the cost of keeping the rat population down to avoid the plague, etc?

It comes down to how much the devs want us to micro-manage our kingdoms, but these things would affect the larger kingdoms far more than the small due to their very nature, and would help level things a little bit.  That being said, if one wants a large, expansive kingdom, one must work at it.  We can't eliminate that aspect of things, or I'm afraid the draw for this game would be lessened a great deal.  More players might start out, but I'm afraid even fewer would stay as their work was all for nothing.

Another thing to emphasize is the clan aspect of the game, which fascinates me.  If a new player finds themselves unduly smacked down, they might want to consider petitioning a clan for membership and protection.  That, after all, was what caused the clan system to develop to begin with.  smile.gif

Just my 2,048 cents.  wink.gif


QUOTE
I agree with Taliesin that having large amounts of workers or soldiers should require more food and managing. Right now all the food a soldier needs is for training it but nothing to sustain it. You could take a step further by having workers or troops die after a variable amount of years, that way large armies wouldn't be worth much unless you intend to do something with them because they would only be good for a month or so real time, same with workers. That would even things out quick, players who just sit and stockpile wouldnt have anything unless they played a bit.


With all due respect my lady Natalia...I too agree to a certain point...
But the concept of the game is "participation" as far as "piling up" well one piles up when NOT participating in the game and again with all due respect my lady we haven't seen you much on the front.

Building up assets is costly as well as training that in itself is a "natural" occurence in real time...as for sustain it well all I can is that the game is based on war... and war means you send out your army out to fight and again the game is designed that once your army is on the march it takes only seconds for battle but takes hours to train and cost resources to train back what you have lost.

Just building one farm cost tremendous food and takes 14 months before completion but then to get full amount of hourly resources one must have his or her post rating at 100% and even then depending on the amount of buildings one has in his or her kingdom the hourly amount received vary upon what is own....
Say one owns 250 farms the hourly amount is approximately 20000 to 25000units of food per hours but the minute you get over 350 the hourly amount will jump to about 75000 per hour that is a huge difference thus helps rebuilt faster after battle.


But again one has to be logged on at least 2 or 3 times a week to keep up with his assets otherwise like you say...if a player logs on just to take a peak here and there of course it'll pile up for nothing,

JMHO.

Lady of Avalon

Posted by: Taliesin 10-Mar-2009, 01:59 PM
I cannot speak as to where Natalia was coming from, but I can perhaps further define what I was speaking to.

The question of yearly resets is coming up, and what was being discussed were other ways to accomplish some sort of leveling of the playing field.

I proceeded on some assumptions, namely that the reasoning behind the yearly resets were to even things out, and give the new players a chance to build up a mighty army. I can see where this kind of concern comes in, as I used to play Trade Wars on the BBS Systems of yore. It didn't take long for experienced players to completely wipe out any new players, thus preventing anyone from really building up a trading empire. Another concern is that it could be considered impossible to catch up to longtime players because while a new player is building up resources and building their kingdom, so are the experienced players. Sort of like catching up to an older sibling in age. These games are generally designed such that the advancement is sort of an exponential curve where it requires FAR more assets to continue to build, the further along you are. Still, when newer players hit the same area as the longtime players, they, too hit the steep curve, and slow down, so apart from a longtime player taking time off from the game, there is still no real way to catch up. Those were my assumptions.

What I affirmed was the concept of plague or disaster randomly striking kingdoms. It wouldn't take someone down to nothing again, but in my mind, it would reduce the worker population, maybe remove buildings or reduce resources, as well. As in real life, it would be a temporary setback to overcome. This would add realism to the game, and would help to show new players that they DO have a chance to build up, even while experienced players are doing the same.

I further expanded upon the plague/disaster concept to add a percent chance based on a player's score (or something else equally representative of their progress), such that the more lands and resources a player has, the greater the chance of one of these disasters striking. More people means greater chance of plague or illness, and more lands means a greater chance of earthquake, fires, etc. It would affect the more experienced more often than the less experienced, but as the less experienced builds their realm up, they too will face the same problems that come with a larger kingdom. Again, this is not to be taken as a "Down to 0 again" sort of disaster. Experienced players would be able to recover by the judicious application of their resources, etc., and it would not be a "reset".

Finally, I suggested adding a maintenance cost, based on the number of armies vs. farms, etc. I know these things cost money, food, and wood initially, which is itself a bit of an equalizer. However, maintaining said farms, armies, and other assorted buildings would require more resources for repairs, food, maintenance, etc. This would also affect the experienced and further commensurate with the holdings of the player. This maintenance could be as great or as little as the developers desire, of course, allowing them to fine-tune it so it's not so great of a drain on resources that a large kingdom becomes impossible to maintain. This would be another way to allow this game to be ongoing, once out of the beta phases.

My suggestions should not be construed so as to make it impossible for experienced players to advance, but rather would force everyone to allocate more resources to maintain a large kingdom, much like the responsibilities I mentioned in the Lady of Avalon's thread. What's more, the chance element of the plague/disasters concept means that it's not CERTAIN that your kingdom will be affected, but rather contains an element of the seeming randomness of God in the blessing or smiting of your kingdom. smile.gif

I am, however, VERY interested in feedback on these issues, as I think if we flesh them out some, the developers will have more to work with if they decide to implement any of these concepts or features.

Posted by: CelticRadio 15-Mar-2009, 11:58 AM
I just want to thank everyone for their feedback and my apologies on the slow development of this game. I can promise we will move on this game.

We will definitely keep all of your suggestions into consideration before we decide on a reset or not. I like the idea of an upkeep fee for large armies and workers. Seems only natural. I think we would experiment with these type of scenarios before doing a reset.

For now though, the game is what it is until we finish up on a few projects.

Posted by: Taliesin 15-Mar-2009, 05:51 PM
Perfectly understandable, and while I can certainly see the potential in the game, I think it's pretty darn fun as it is. smile.gif

Posted by: seamusmaccorcrain 28-Mar-2009, 03:51 PM
Fun would be an understatement about this game and it's concepts.

Paul has done a wicked wonderful job of maintaining the databases involved and even more work into the development.

For me , the game is a wonderful way to pass time here and there, between job searching and such since it doesn't require the vast amounts of time other games do such as Guild Wars etc.

I'm not always one to do a lot of posting, but still knowing that the game takes this into account, it's one way to keep folks like me a wee bit more active in OTHER areas of CR, not just the game. I'm enjoying the video's etc here on CR and the various types of Celtic *and other* music.

Keep up the good work, and I'll see you all on the battlefield one of these days I"m sure smile.gif

Seamus beer_mug.gif

Posted by: CelticRadio 07-May-2009, 08:25 PM
Again, thank you all for the feedback and the kind comments! We will take everything into consideration for this unique online game.

One theme that should also stay with this game is it should be something you can come back to from time to time and not spend a whole lot of time. I find those games to be the best as no one has unlimited time to play!

Now some good news on the development time table. We have 1 more project to complete (which is our web services control panel) - estimated completion time is no more than 3 weeks.

After that, we see Medieval Kingdom as our only project for the remainder of the year. So, we will start to see some movement on these ideas and also on the web-front end of Medieval Kingdom - plus the action house where you will be able to spend your virtual gold.

Since October we have had alot of set backs, mainly alot of server work and new hardware, but the new system is rock stable and is really boring to maintain (it runs so smoothly). I guess that is good and will help us get back into developing Medieval Kingdom without any server issues to deal with.

Posted by: valpal59 11-Jun-2009, 01:07 PM
Bump......

Is there anybody out there? wink.gif

Posted by: englishmix 11-Jun-2009, 01:08 PM
echo... echo...

Posted by: Harlot 11-Jun-2009, 03:40 PM
yes something is here

Posted by: LadyDragonfire 13-Jun-2009, 01:35 PM
*GASPING*

"Something" is out there.....oh goodie!!!!!! Let's go see if it's edible! It could be something chocolate laugh.gif

Posted by: Emmalou 28-Jun-2009, 10:27 AM
I'm new here and have been reading the columns ...has something happened...it appeared that some new stuff was supposed to appear on this game....where is the auction house? I haven't seen it, could someone point me in the right direction...not that I have a lot of gold to spend, but I'm trying to check out the entire site..there's a lot to see and I'm afraid I'm missing some parts...

Posted by: gandolf3339 28-Jun-2009, 11:03 AM
Welcome Lady Emmalou,
The aucton house is on the game home page, http://medieval.celticradio.net/ just scroll down and you will see it, it is still under construction but we are hopefull

Posted by: CelticRadio 01-Jul-2009, 11:11 AM
We are nearing the end of our Web Services project which we expect to be completed within the week. As we have mentioned here and elsewhere on the site, after our web services project is completed we will be devoting all of our time for the reminder of the year to Medieval Kingdom.

I know it has been long promised and many false starts. Part of the delay has been with the Web Service project taking longer than expected and a TON of hardware and new system configuration work this past spring.

Looking forward to restarting Medieval Kingdom very soon!

Posted by: englishmix 01-Jul-2009, 10:48 PM
Yea!
Yipee!
Horah!
Yahoowee!
Atta' boy!
Wow!
Shazam!
Sham wow!
Crazy!
Hooray!
Can't wait!
That's incredible!
Superb!
Super!
Cool!
Way out!
thumbs_up.gif

Posted by: valpal59 03-Jul-2009, 05:58 AM
QUOTE (englishmix @ 01-Jul-2009, 11:48 PM)
Yea!
Yipee!
Horah!
Yahoowee!
Atta' boy!
Wow!
Shazam!
Sham wow!
Crazy!
Hooray!
Can't wait!
That's incredible!
Superb!
Super!
Cool!
Way out!
thumbsup.gif

Totally agree with Lord Englishmix!!!!! thumbs_up.gif

Val

Posted by: CelticRadio 12-Jul-2009, 06:20 PM
Woot Woot! We just finished up on our Celtic Web Hosting project. It is 100% finalized and done.

That means the work on Medieval Kingdom will resume this week. There are no other projects planned until 2010 - so we can work on the development of Medieval Kingdom from now until December 2009!

Give us a few days to start. We need a break! biggrin.gif

king.gif
thumbs_up.gif

Posted by: valpal59 13-Jul-2009, 07:39 AM
WooHoo!!!! clap.gif clap.gif clap.gif
We appreciate everything you do. You make this a great place to be.

Val

Posted by: CelticRadio 19-Jul-2009, 07:10 PM
Alrighty, we are going to begin developing this game this week so look for changes to start off slowly.

Expect a message from King Arthur about returning from his long journey to france. He will be setting up his kingdom soon, so watch out for him!

Also, some good news for Founder's - resources will be 100% no matter what your post rating. This should happen this week.

Posted by: Faerydreamer 19-Jul-2009, 10:31 PM
That is great news! King Arthur will be welcomed in Warwickshire. The changes will be for the better, I hope. Some of the other games I play on other websites have made changes that did not make it better.

Thanks for all your hard work!

Posted by: CelticRadio 11-Oct-2009, 02:26 PM
Ok, I know what you are all going to say. 3 months without an update and we have not begun developing Medieval Kingdom.

So, we have once again started to develop Medieval Kingdom. We are working on our home webpage and will be starting on the event simulator very soon. Will be looking for ideas from the community and also making sure that we do not change the game so much that it is no longer fun!

Thanks for your patience and looking forward to a long Fall and Winter of development for Medieval Kingdom!

Posted by: CelticRadio 02-Feb-2010, 08:59 PM
Medieval Kingdom has been with us (in thoughts) since the first day we started up Highlander Radio. But like anything good, it takes alot of time and energy to foster the development of this project.

To help finish and proceed with enhancements to this game, we have discontinued our newsletter for 2010 and possibly 2011. Our newsletter takes about 15-20 hours of time each month, so it is our hope that we should proceed with development (again) in the next few weeks.

Posted by: CelticRadio 11-May-2010, 06:41 PM
This message I have dreaded posting, but we again have other projects that are taking first dips over Medieval Kingdom.

Right now we are working on our payment/subscription system to completely automate that portion of our site. There is alot of back-end administration work that we perform and once we have completed this automation it will free up more time.

MK is on auto-pilot until then. Hopefully in 2010 we will resume work.

Posted by: Heartless75 11-May-2010, 07:24 PM
QUOTE (CelticRadio @ 11-May-2010, 07:41 PM)
This message I have dreaded posting, but we again have other projects that are taking first dips over Medieval Kingdom...

MK is on auto-pilot until then. Hopefully in 2010 we will resume work...

It is unfortunate news, but some things must be done. I feel that it is better now than later. Besides, I think everyone can agree that, although MK could be better, it is good enough now to entertain everyone here. Just as well, I do not know if anyone else is getting this feeling, but I feel like something interesting amongst the other lords, might happen soon.

Posted by: Heartless75 11-May-2010, 07:39 PM
QUOTE (CelticRadio @ 11-May-2010, 07:41 PM)
Right now we are working on our payment/subscription system to completely automate that portion of our site. There is alot of back-end administration work that we perform and once we have completed this automation it will free up more time.

I believe that it will free up more time. You must spend a lot of time handling subscriptions. Just remember, don't overwork yourself. If you do, you will accomplish nothing. It will only cause you to make mistakes which will create more problems. If you need to rest, do it. And besides, MK can wait. Subscribers come first. No subscribers, no income. No income, no site. No site, no MK. It's pretty reasonable. And as for me...

I digress.

Lord Heartless75 of Cyromere

Posted by: CelticRadio 12-May-2010, 03:25 PM
Thanks for your words of encouragement! Yes, this year we get completely automated and in the end we will save 70 hours of work per year!

We are still committed to working on MK and we might even port it to facebook at some point!

Posted by: Fuzzybelt1230 09-Oct-2010, 08:38 PM
A glitch that big would be like 1 out of 100,000. I don't think there will be much fighting until we get all the suggestions and improvements put into the game. You guys rock. I like the pics that are in the training section. The mailing system is cool too. You take your time we'll be waiting. Hope you have a safe and fast time in doing so. Also, if you do get this on Facebook that would bring a lot more people in. Good luck in that. Best wishes to you all. smile.gif

Posted by: olorin 08-Jan-2011, 11:31 PM
it's been very quiet for some time now, any idea when a reset is to come or something will be moving alog in the game?

Posted by: CelticRadio 09-Jan-2011, 08:43 PM
Very soon. We are just finishing up on advertising control panel which we hope to be completed in a few weeks times.

Since the time we stopped working on Medieval Kingdom we have accomplished so much with the site it is insane. We were hoping to create a new estore / shopping cart which would be very time consuming, but we are going to work on that sometime late summer, early fall.

Make sure to sign up for the Medieval Kingdom group on facebook. We will be making announcements there too once we start resuming development of this game.

From our perspective it is looking very good for getting alot of work done this year on MK!

Posted by: CelticRadio 06-Mar-2011, 09:07 AM
Just a quick note that we have been working on small projects in Medieval Kingdom, so development has resumed

We don't expect alot of changes until we have finished up on some concurrent projects we are working on for Celtic Radio including a new advertising system (50% completed) and contest system.

If there is anything that you think is quick that we can fix, enhance or change - please let us know here.

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