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Celtic Radio Community > Medieval Kingdom > Workers......AAAAAHHHHH


Posted by: Blue_Rogue 26-Sep-2008, 07:55 AM
I'm pulling (what's left of) my hair out.

I just started, I have 4 workers.
I've been trying to get more. I've probibly spent close to 1,000 gold, every time it comes up 0.
This is killing me gold wise, has anyone else had this problem?
Any suggestion? ranting.gif

Posted by: McRoach 26-Sep-2008, 08:21 AM
When I first tried to recruit some workers I spent around 200 and got 0, since funds were tight I decided I wouldn't make that mistake again. I was reading through the forums and found a post that suggested paying at least 750 gold so I gave that a shot and got 11 workers from it. I have since found that the more you spend the more you get. Save up and spend heavily, I'd suggest between 800-1000 that should yield some positive results for you.

Don't forget to train a few of your workers to be miners as well, you'll be needing a lot of gold going forward and it helps to have about 40% of your work force mining to keep the income steady. I you ever fall short on food or wood go to the market it tends to always have a good amount of both available.

Once you get some more workers recruited the game picks up rather quickly. smile.gif

Posted by: Dogshirt 27-Sep-2008, 09:59 AM
I have found that unless it SAYS you recruited 0 workers, that you can hit "back" and hit "recruit" again and again until you DO get workers. It has worked many times for me.

Posted by: TheCarolinaScotsman 27-Sep-2008, 10:13 AM
The whole process is like the Ogden Nash poem about the catsup bottle:

Shake and shake the catsup bottle,
First comes none, then a lottle.

I was having the same problem at first and decided to put in a large sum (I think it was 12,000, it may have been 20,000); then I got just over 200 workers. AAAAAACCCCCCKKKKK shocking.gif wacko.gif bangin.gif

Posted by: ogdenmusic 27-Sep-2008, 11:40 AM
Agreed it's just a matter of experimenting.

Posted by: Blue_Rogue 27-Sep-2008, 09:11 PM
Thanks all,
I'll becareful not to hit the bottom of the bottle to hard though biggrin.gif

Posted by: Blue_Rogue 27-Sep-2008, 09:20 PM
lol.gif
I had used 260 gold and got 3 workers just before coming here, I went back and spent 1000, got 4 workers.

Getting workers is lot playing a slot machine!!

Posted by: subhuman 27-Sep-2008, 09:55 PM
a) minimum amount you need to spend to recruit worker is (40*current number of workers)+100
This means, when you start the game with 3 workers, you need to spend AT LEAST 220 gold to have a CHANCE of recruiting more
cool.gif as was mentioned, the more you spend the more you get.
c) workers are useless. Seriously. I wish I could get rid of mine. You get a lot more resources each "tick" from technology and buildings compared to what workers bring in.

By the time you hit 200 workers, it costs you around 6,000 gold to assign a worker to a task. That worker raises your hourly income by approximately TEN of whatever resource he's assigned to. (less if you're new to the game and don't have all technologies researched yet)
Do the math. Waste of money. You're much better off building another gold mine/farm/lumber camp instead of training that worker.

If someone attacks you, they can steal your workers, putting them to work in their kingdom. They cannot steal buildings.

Posted by: McRoach 27-Sep-2008, 10:18 PM
Subhuman you really got this game figured don't you? I think it was your post under a different topic that got me to invest more gold for workers. smile.gif

I must agree that buildings have really boosted the resources but from what I have seen they don't seem to do much for improving your score. I guess it is a toss up of what you want/need more, score or resourse.

So can your buildings be destroyed in battle?

Posted by: Harlot 27-Sep-2008, 10:25 PM
Your gold mines can

Posted by: Shenaniganz247 27-Sep-2008, 11:56 PM
Your farms and lumber camps can be completely destroyed too.. thanks Clan MacInnes tongue.gif haha

Posted by: Harlot 28-Sep-2008, 07:09 AM
Why not consider 'borrowing' some from another kingdom?

Just how do you do this? Help files were no help.

Posted by: subhuman 28-Sep-2008, 08:13 AM
Yes, indeed all kinds of buildings can be destroyed. No, they cannot be captured by the enemy.
From what I've seen, trebuchet attack guard towers. Battering rams attack other buildings in this order: gold mines, then farms and finally lumber camps.
You "borrow" workers from another kingdom by training slavers and then attacking. Factoring the cost of slavers (1,000 of each gold, food and wood) it's probably not cost-effective until you already have over 100 assigned workers. Even then I wouldn't recommend an attack solely for the purpose of gathering workers. If you're sending an attack for another reason, then by all means include slavers- but it's not worth it to send an attack for the sole purpose of gathering some workers.

QUOTE
I must agree that buildings have really boosted the resources but from what I have seen they don't seem to do much for improving your score. I guess it is a toss up of what you want/need more, score or resourse.

Correct- buildings give you little or no score. Each assigned worker gives you 40 points. The only thing score gains you is bragging rights- a higher score doesn't make your armies more effective, it doesn't gain you more resources. So unless you're making a bid for first place bragging rights, there's not really a point to it.
If being in first is your goal, then workers are the quickest way to achieve that.

There can be another strategic reason for keeping your score low: a player cannot attack someone who has less than half their score. If you can keep your score low while still bringing in sufficient number of resources, you've limited who might potentially attack you.

Posted by: Blue_Rogue 29-Sep-2008, 08:13 AM
WOW, good advise subhuman, Thanks.
And Thanks to everyone else in this discussion.
This has been VERY informative.

Hay, Subhuman, on a differant note,
How do you even start armies???
I'm obviously missing a technology somewhere.

Posted by: leenie 29-Sep-2008, 12:23 PM
Getting workers has been different every time I try it...one time I get 1 worker and the next time I get over one hundred...it's like rolling the dice...you never know what will turn up..

Posted by: subhuman 29-Sep-2008, 02:11 PM
QUOTE
Hay, Subhuman, on a differant note,
How do you even start armies???
I'm obviously missing a technology somewhere.

The first step is researching a militia- or is it archery? I forget which comes first, but it's one of those two.

Posted by: Blue_Rogue 29-Sep-2008, 02:33 PM
Cool, Thanks.

I just got Archery, guess militia's next.

Posted by: Blue_Rogue 29-Sep-2008, 02:37 PM
So, if workers are not really cost efficent, and building up resources is better, what would be the advantage of have worker? short of having a minimum in the begining?

Posted by: McRoach 01-Oct-2008, 11:33 AM
I have found that having a lot of workers trained in a skill really adds to the resources each hour. The more trained workers the more of those resources get added each turn. Having buildings likes farms or mines amplify the amount you receive. Subhuman makes a good point about the cost of training vs. the cost of a building but this comes in to play as you get up to a hundred or more trained workers.


Posted by: maggiemahone1 07-Oct-2008, 05:17 PM
QUOTE (leenie @ 29-Sep-2008, 01:23 PM)
Getting workers has been different every time I try it...one time I get 1 worker and the next time I get over one hundred...it's like rolling the dice...you never know what will turn up..

I rolled the dice and bought 600 workers laugh.gif what am I going to do with 600 workers. I'll go broke feeding, clothing and sheltering them. just maybe they all have good strong backs to work in the mines, the lumber mills and farms.

Posted by: McRoach 09-Oct-2008, 10:22 AM
I would say workers AAAAAHHHH! I decided to just throw the minimum amount of gold needed to get a couple more workers and ended up getting over 180 of the little buggers!

It would seem that there is quite the flood gate of workers coming available right now!

Too bad we can't sell or trade them. pimp.gif

Posted by: Blue_Rogue 11-Oct-2008, 08:59 PM
Ahhhhh, Human trading.............

And here we have a strapping young lad, born on a farm, worked in the fields since a young lad. Strong muscles, good teeth, good health.....
and what do I hear for this strong, young worker..........
I have 2 gold pieces, do I hear 3???????

Posted by: maggiemahone1 11-Oct-2008, 09:39 PM
I absolutely detest human trafficking. I use indentured servants in my kingdom. They make much better workers and at the end of their contract they have the option of working for me! What say ye'? biggrin.gif

Posted by: stevenpd 11-Oct-2008, 10:28 PM
QUOTE (Shenaniganz247 @ 27-Sep-2008, 10:56 PM)
Your farms and lumber camps can be completely destroyed too.. thanks Clan MacInnes tongue.gif haha

You're welcome! biggrin.gif

Posted by: stevenpd 11-Oct-2008, 10:30 PM
The only way to lose any workers is to have them taken by an opponent's slavers.

Posted by: McRoach 16-Oct-2008, 10:12 AM
QUOTE (maggiemahone1 @ 11-Oct-2008, 10:39 PM)
I absolutely detest human trafficking. I use indentured servants in my kingdom. They make much better workers and at the end of their contract they have the option of working for me! What say ye'? biggrin.gif

How about instead of trafficking them we "subcontract" them out to other kingdoms who could use a larger work force? If we do it that way we'll only have to worry about having them forming unions. construction.gif

Posted by: hydroshok40 03-Dec-2008, 12:59 AM
im new here so this might have been asked and answered already... my understanding is that you have to have workers to build something, but you cant use the workers till the building are built? i can build wood camps and such but no buildings? thx.

Posted by: McRoach 03-Dec-2008, 09:56 AM
QUOTE (hydroshok40 @ 03-Dec-2008, 12:59 AM)
im new here so this might have been asked and answered already... my understanding is that you have to have workers to build something, but you cant use the workers till the building are built? i can build wood camps and such but no buildings? thx.

Different buildings become available to build after you complete certain research and construction options under the "buildings" section (Farm, Lumber Camp, Gold Mine, and Guard Towers). As far as I know you can have 3 workers or a hundred workers and still be able to build these once you have completed the correct research.

Under the "workers" section you can train your workers to specialize in farming, mining, or being a lumberjack which should increase your total resource output depending on the number of trained workers you have.

Workers matter less in regards to constructing a building and count more to the accumulation of resources.

Hope this helps.

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